pingunt1
0/0 probes · Multi · HTTPS

Game Server Ping Test

Region latency
measuring…
Advanced routing · profile · deep test · columns
Samples per region on the initial auto-run.
Crawlable reference detail, hidden from the default view.
HTTPS probes per-region jitter · p50 · p95 · drops
Ready
About

The browser game server ping test

pingunt1 is a free game server ping test that measures your real latency to every game-server region straight from your browser — no download, no client. It probes Valve's Steam Datagram Relay regions and Riot's game servers over HTTPS and ranks them by the ping you'd actually get, so you can pick the region that plays smoothest before you ever queue.

Use it to check your CS2 ping, Dota 2 ping and Deadlock ping — plus League of Legends, Valorant, Mobile Legends, PUBG and PUBG Mobile. Each test runs the moment the page loads and shows your fastest matchmaking region, a full ranking of every region, and a quality rating from excellent to bad.

How it works

How the ping test works

Real game traffic is UDP, which browsers can't send, so pingunt1 fires HTTPS probes to an AWS-anchored endpoint beside each matchmaking region and times the round trip. Each Valve point of presence is mapped to its nearest cloud region by great-circle distance, then regions are ranked by measured latency. Browser RTT reads a few milliseconds above your in-client ping, but the ordering of regions is reliable — it mirrors what Valve's matchmaker and Riot's server picker see.

Want more detail? Open any region row for its per-point-of-presence breakdown across providers, or run the 100× deep test to surface jitter, p95 and packet drops.

FAQ

Game ping test — frequently asked

What is a good ping for online games?
Under 30 ms is excellent for any game; under 60 ms is good. Competitive shooters like CS2 and Valorant want the lowest possible — ideally under 50 ms — while MOBAs such as Dota 2 stay comfortable up to about 90–120 ms. This test ranks every region so you can pick the lowest.
Why is my browser ping higher than my in-game ping?
Games send UDP packets through Valve's Steam Datagram Relay or Riot's servers; a browser can't open raw UDP sockets, so this test uses HTTPS probes to the nearest cloud region instead. Expect roughly 5–15 ms of extra TCP/TLS overhead, but the ranking of regions matches what you'll see in-game.
Do I need to download anything?
No. The whole ping test runs in your browser tab — nothing to install, no game client to launch. Open a game's page, the test auto-runs, and you get your latency to every region in a couple of seconds.

How this maps to in-game ping

Real game traffic is UDP; browsers can't open raw sockets. We probe AWS S3 regional endpoints (anycast-free HTTPS) and map each Valve SDR PoP to its nearest AWS region by great-circle distance. Expect ~5–15 ms TCP+TLS overhead vs in-game UDP, but the relative ordering of regions tracks closely.

Confidence: medium-high

Strong for relative ranking and choosing a region. Absolute numbers carry HTTPS overhead. Coverage is sparse in some places (mainland CN, parts of RU/ME) — those regions show rather than a misleading number.